I'm attempting to sculpt out one of my favourite movie stars Vin Diesel playing 'Riddick'
I've been working on this for 5 days now, about 10-15 hours in.
Will be baked down to a lower polygon mesh of approx 8-10k.
I'm nothing compared to the talent that's out there at the moment, I hope to keep Improving and stay focused.
Saturday, 25 April 2009
Sculpting and Improving
Posted by Samuel Griffiths at 05:33 0 comments
Thursday, 9 April 2009
Todays Update
A quick prop I did today, start to finish took around 3 hours.
500 triangles, Diffuse Spec Normal. 1024x1024.


Until next time,
Sam.
Posted by Samuel Griffiths at 06:23 2 comments
Wednesday, 8 April 2009
Breakthrough
It's been a long time since my last post, I've been very busy with college work and personal work.
Hopefully I can start to pick things up and increase the pace.
Working on four college assignments now, hoping that won't stop my personal work.
Assets created today and yesterday.
Inspired by Baer Grylls :o



As I don't have a job and therefore no income, I have loads of time to do this. Using this to my advantage to try and improve while I'm still considered young. 18 yrs old is a whole new league now.
For inspiration
For improvement
Until next time,
Sam
Posted by Samuel Griffiths at 12:17 2 comments
Monday, 5 January 2009
Update
I'm currently working on three projects, I'm currently helping the guy over at ZA.disruptstudio.com and they're happy to announce a pre-alpha build is being tested.
I'm not allowed to post the work I've been doing at the moment although this may change in the coming days when I talk to the leaders.
Thanks for visiting, until next time!
Posted by Samuel Griffiths at 02:59 0 comments
Thursday, 4 December 2008
3December
I attended 3December, was great fun and the speakers were very interesting, I learned alot - I'll update more thoroughly tomorrow.
I've been busy with college work , so things may slow down around here but I'm still posting and improving so stay tuned for more updates in the future.
Heres a new WIP,
Posted by Samuel Griffiths at 14:38 0 comments
Saturday, 15 November 2008
I'm Tyred
I just woke up and created a quick texture for the weekly comp at game-artist.net
I'll be back later today or tomorrow with more textures, and smart titles!
Posted by Samuel Griffiths at 05:45 0 comments
Friday, 14 November 2008
Daily Prop!
Todays daily prop is trash.
No really, it is.
A prop a day keeps crap skills away!
1024x1024 diffuse, spec , normal
Posted by Samuel Griffiths at 14:00 0 comments