Saturday, 25 April 2009

Sculpting and Improving

I'm attempting to sculpt out one of my favourite movie stars Vin Diesel playing 'Riddick'

I've been working on this for 5 days now, about 10-15 hours in.

Will be baked down to a lower polygon mesh of approx 8-10k.




I'm nothing compared to the talent that's out there at the moment, I hope to keep Improving and stay focused.

Thursday, 9 April 2009

Todays Update

A quick prop I did today, start to finish took around 3 hours.

500 triangles, Diffuse Spec Normal. 1024x1024.









Until next time,

Sam.

Wednesday, 8 April 2009

Breakthrough

It's been a long time since my last post, I've been very busy with college work and personal work.

Hopefully I can start to pick things up and increase the pace.

Working on four college assignments now, hoping that won't stop my personal work.

Assets created today and yesterday.

Inspired by Baer Grylls :o










As I don't have a job and therefore no income, I have loads of time to do this. Using this to my advantage to try and improve while I'm still considered young. 18 yrs old is a whole new league now.

For inspiration
For improvement

Until next time,

Sam

Monday, 5 January 2009

Update

I'm currently working on three projects, I'm currently helping the guy over at ZA.disruptstudio.com and they're happy to announce a pre-alpha build is being tested.

I'm not allowed to post the work I've been doing at the moment although this may change in the coming days when I talk to the leaders.

Thanks for visiting, until next time!

Thursday, 4 December 2008

3December

I attended 3December, was great fun and the speakers were very interesting, I learned alot - I'll update more thoroughly tomorrow.

I've been busy with college work , so things may slow down around here but I'm still posting and improving so stay tuned for more updates in the future.


Heres a new WIP,



Saturday, 15 November 2008

I'm Tyred

I just woke up and created a quick texture for the weekly comp at game-artist.net

I'll be back later today or tomorrow with more textures, and smart titles!



Friday, 14 November 2008

Daily Prop!

Todays daily prop is trash.

No really, it is.

A prop a day keeps crap skills away!

1024x1024 diffuse, spec , normal